The story start when a few random bunch of teenagers arrive at a remote forest cabin for a little vacation, little do they expect the horrors that await them. One by one, the youths fall victim to backwoods zombies, but there is another factor at play. A secretive monster containment corporation are manipulating the ghoulish goings-on, pitting them to supernatural beings but even as the body count rises, there is yet more at work than meets the eye.
SXP (Sacrificial Extinctive Protection) is a secret organization entrusted by governments around the globe to contain and study anomalous individuals, entities, creatures, and phenomena operating outside the bounds of natural law. Their main goal is to hold the human Extinction event from the liberation of “THE OLD GOD”
GAMEPLAY AND FEATURES
In this game, you and 6-10 players will be divide into 2 teams: Hider (Human) and Seeker (Monster).
As Hider you need to escape the woods by finishing the objective and avoid Seeker. As Seeker you need to capture or avoid the Hider to escape before the time runs out.
The player will be divided into 2 teams: Hider & Seeker’ Each player in the team must work together to achieve victory
Room master can change game settings such as the number of seekers, movement speed, the field of view area, skill available, etc.
Limited Field of View
Players can only see either friends or foes from their limited field of view. The Seeker can only capture Hider when the Hider is inside their field of view.
In the early prototype, there’s only one skill available for Hider. A basic skill (Quick Dash) can be used to quickly dodge Seekers. There will be a cooldown after using it. In the future, we want to add Power-ups (Randomized skills. Will appear in random places on maps. Each player only can hold one) and Unique Skill (Skill for each role)
Capture and Prison
Hiders have to dodge all Seekers, they will be imprisoned when captured and will be teleported to a certain spot.
A teammate must help to release those imprisoned hiders.